Magic: The Gathering - Comprehensive Guide
Welcome to the exhaustive informational repository regarding Magic: The Gathering (MTG), the premier collectible card game created by Richard Garfield and published by Wizards of the Coast in 1993.
1. Core Concepts and Objective
Players act as powerful planeswalkers, casting spells, deploying artifacts, and summoning creatures to defeat their opponents. Each player begins with 20 life points. Reducing an opponent's life total to 0, or forcing them to run out of cards in their library, results in victory.
[Player A Life: 20] <---> [Player B Life: 20]
^ ^
|-- Spells & Creatures --|
2. The Five Colors of Mana
Magic rests upon the Color Pie, defining philosophical and mechanical identities:
- White (W): Order, protection, justice, and healing. Example: Serra Angel.
- Blue (U): Knowledge, control, illusion, and manipulation. Example: Ancestral Recall.
- Black (B): Ambition, sacrifice, undeath, and corruption. Example: Dark Ritual.
- Red (R): Chaos, impulse, fire, and haste. Example: Lightning Bolt.
- Green (G): Growth, nature, colossal beasts, and mana acceleration. Example: Grizzly Bears.
3. Sub-Topics and Advanced Play
- Deckbuilding and Formats (Standard, Commander, Modern)
- The Stack and Priority Mechanics
- Draft and Limited Environments
Deckbuilding and Formats
Constructed formats require a minimum of 60 cards with up to 4 copies of any individual card name (basic lands excluded). Commander mandates a 100-card singleton deck led by a legendary creature.
The Stack
Whenever a spell or ability is cast, it enters the stack. Players receive priority to respond with instants or activated abilities in Last-In, First-Out (LIFO) order.