The chat has a shared game canvas above Gamja. The canvas belongs to the room rather than to one browser: everyone sees the same board, and the players are the chat users who joined it.
Starting and joining
- Go to #main in the web chat.
- Type
!game. The first person opens the lobby; every other person who types!gamejoins that same lobby. - Choose a game with one of the commands shown on the canvas, such as
!game froggeror!game rpg. At least two chat users must join before play starts.
Signing in is optional. Signed-in players can use the large buttons below
the canvas after joining through chat. Guests use the chat commands. Type
!game leave to leave; the player who opened the lobby or an op can
use !game stop.
Frogger Forge
A shared road-crossing race inspired by the arcade pattern: each player has
their own coloured frog on the same road. Use !up,
!down, !left and !right, or the canvas
buttons. Cars keep moving while people type. The first frog to make five safe
crossings wins.
Dungeon Party — cooperative RPG
The whole lobby becomes one adventuring party. Each turn, choose exactly one
action: !attack, !guard or !heal. A turn
resolves when every standing player has chosen, or when its timer runs out.
The party wins together by clearing eight dungeon floors.
More multiplayer games
The canvas menu also lists community game packs. These are bounded data files, not downloaded scripts, and use the same shared lobby and controls. Wren (Soulshack) has a checked game-pack tool and can create a new collect-and-dodge game when an admin asks. New packs appear in the menu without replacing the canvas or taking chat offline.
The older room games are still available too: !pong opens the
two-player dot-matrix Pong table, and !trivia starts a room-wide
ten-question round.
Keeping chat readable
Movement and action commands go only to the game bot and are not echoed into the channel, so a race does not bury the conversation under control messages. Joining, scores, round results and winners are announced so people who have closed the canvas can still follow what is happening.